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Metal Gear Solid Integral Model\s
#5
Quote:In order to render correctly, "Mono Channel Output" must be set to "Alpha" for the "Opacity" maps of the following materials:
Inner_Collar
Outer_Collar
Skirt_Split
And the following materials must have the "2-sided" property selected from their "Shader Basic Parameters":
Skirt_Lower_Section
Skirt_Split
Skirt_Upper_Section
Also included within the "*/Alternate" directory of this archive are textures related to the model.
I would include this in a readme (if you haven't already done it).
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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RE: Metal Gear Solid Integral Model\s - by Dazz - 11-09-2011, 03:57 AM
RE: Metal Gear Solid Integral Model\s - by Davy Jones - 11-09-2011, 05:03 AM

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