12-01-2011, 04:02 PM
(12-01-2011, 07:45 AM)Accelgors Wrote:Now THAT'S hi-res. Can't even tell it's a NES sprite revamp.(11-30-2011, 07:16 PM)M9999 Wrote:(11-30-2011, 04:37 AM)Dazz Wrote:(11-29-2011, 09:46 PM)M9999 Wrote: i fail to realise how is this suposed to be High Definition sprites. care to elaborate?
I also fail to realise how this is a constructive comment and not just a dig at somebody using a term that is quite obvious what he meant.
oh sure, let me elaborate.
resizing a sprite 400% and redrawing over it =/= increased definition. sprites of such small size often are designed to maximize readbility over aesthetics -wich sometimes leaves them with some weird anatomy choices-.
specially if you fail to translate the details of the original sprite into the new one, all tehse details will simply make no sense/look completely unnatural
in simpler words, you need to rework the sprite entirely based on the original desing of the first one rather than just fill and round up the blockyness of the resampled version. this aint "HD". its just another sprite edit.
I wonder why people needs to take at least two posts to give good C+C but ok :I
but yes, basically you need to use the original as reference, not draw over it. Let me get you an example
you need to use the fact that your working area is bigger as an advantage, and add details that you couldn't with a smaller sprite. Notice the high-def sprite's beard, or cloth folds, for example. Those details add up to the original's visuals and thus, gives higher definiton to the piece.