12-13-2011, 10:15 PM
That is much much better! Those are how the textures should look.
But now, there's a different problem, but not on your end. The textures for the model are such great quality that it's too big to upload to the site! There's a 30MB maximum for files, and the smallest I can compress these is to 40MB. I'll have to talk to someone to see if we can't do something about that limit, as otherwise we'd be missing out on some excellent models!
In the meantime, there's another issue I realized. There's not much of a problem with relatively simple models, but with a complex model like the Xenomorph, I have no idea which textures go where. There are dozens of pieces to the model and a number of abstract textures. Normally, exported .OBJ files come with a .MTL file. If the method you use to rip these doesn't create one, is there perhaps another format you can try? Such as .DAE? Or better yet, include both? It's nice to have an option for people who can't use one or the other.
But now, there's a different problem, but not on your end. The textures for the model are such great quality that it's too big to upload to the site! There's a 30MB maximum for files, and the smallest I can compress these is to 40MB. I'll have to talk to someone to see if we can't do something about that limit, as otherwise we'd be missing out on some excellent models!
In the meantime, there's another issue I realized. There's not much of a problem with relatively simple models, but with a complex model like the Xenomorph, I have no idea which textures go where. There are dozens of pieces to the model and a number of abstract textures. Normally, exported .OBJ files come with a .MTL file. If the method you use to rip these doesn't create one, is there perhaps another format you can try? Such as .DAE? Or better yet, include both? It's nice to have an option for people who can't use one or the other.