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War Wind Rip
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Actually, I intend to use these as mere references, since I would read graphics directly from the RES files in a hypothetical remake. Writing a program which can build spritesheets automatically from the RES files should be fairly easy, but it would require for me to map the whole files, e.g. to point out each "block" start and ending. Besides, some actors have a different amount of frames, and other pictures are sometimes inserted between two blocs of sprite data. Well, I'll see what I can do about it.

Oh, and good news for War Wind fans: the War Wind 2 resources are packed in the exact same fashion as its predecessor. I'm currently using my scripts to rip them all.
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Messages In This Thread
War Wind Rip - by Moonpearl - 12-13-2011, 05:37 PM
RE: War Wind Rip - by Dazz - 12-14-2011, 08:41 AM
RE: War Wind Rip - by Moonpearl - 12-14-2011, 11:51 AM
RE: War Wind Rip - by Moonpearl - 12-17-2011, 07:01 AM
RE: War Wind Rip - by Dazz - 12-22-2011, 02:05 PM
RE: War Wind Rip - by Moonpearl - 12-22-2011, 04:06 PM
RE: War Wind Rip - by Davy Jones - 12-22-2011, 04:07 PM
RE: War Wind Rip - by Bonsaiheld - 11-15-2012, 09:02 PM
RE: War Wind Rip - by Garamonde - 11-15-2012, 09:31 PM

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