12-15-2011, 12:32 AM
Oh yeah, one of the things I've noticed about the models in this game is that a few of them rely on an interesting texture tiling method where the texture is basically doubled and mirrored without affecting the UV. It happens with Urchin and Big Urchin, too. Thankfully, it's nothing that can't be handled by modeling programs and such. It can also be fixed by making a copy of the texture with twice the dimensions, filling the extra space with mirrored copies. Apparently, Super Mario Galaxy models do this too, but the program that exports it automatically modifies the affected textures to adjust for it.
The seams on Boo can be fixed by simply setting the tiling on the textures to "seamless"... or at least, that's what it's called in C4D. It might be a problem in brresviewer and Noesis, but it will be fine in other 3D programs.
The seams on Boo can be fixed by simply setting the tiling on the textures to "seamless"... or at least, that's what it's called in C4D. It might be a problem in brresviewer and Noesis, but it will be fine in other 3D programs.