12-15-2011, 06:40 PM
(12-13-2011, 02:16 AM)M9999 Wrote: right now, you need to drop the gradient shading and start learning some proper use of highlights and lightsources. the colors you have been using are quite off, most of the tend tobe way too dark or poor in contrast wich, adding the heavy use of black outlines ins mall sprites, results in a poor readbility. specially when you try to jam way too many details into a small space, blackoutlines tend to cluster and eat everything around them.
your linework suffers from some critical jaggy lines all over them. wich also affects in a big way the general anatomy and desing of most if not all your sprites.
Ah, I see. I've been getting that a lot, but no one really elaborates on HOW.
Could you give me some examples?