12-17-2011, 11:13 PM
(12-17-2011, 11:07 PM)Mighty Jetters Wrote: Hmm, it sounds like I got it backwards then. Do you think I should give the lowest poly one the 128 textures, and 512 to the high poly one? I think I'll keep them all in the ZIP just in case.
Well typically, When a model is low poly there textures are smaller. This way the game can run faster because it won't have to render as many vertices and it won't have to render as big of a texture.