12-20-2011, 10:16 PM
The first three PS1 platformers are masterpieces. I prefer Warped over the other two, but even today people are looking back at the first one fondly, and some people who have played Super Mario 3D Land are saying it borrows elements from it. Crash Bandicoot 2 improved on the original's flaws by having an actual save system, and then Warped improved it further by adding more objectives while still
retaining the save system.
After Crash Team Racing, Universal's contract with Sony ended, and as a result Crash Bandicoot was no longer exclusive to Playstation. Despite this, Crash Bash was released exclusively on the Playstation.
In 2001, Universal developed Crash Bandicoot: The Wrath of Cortex. It was meant to be "next-gen" Crash Bandicoot, but it failed to hold up a candle due to its long load times, among other flaws. It wasen't until the following year when they released the Xbox version that the load times were rectified. From Wrath of Cortex onward, Crash games performed better on Xbox and Xbox 360 for some unknown reason, though the games were still multiplatform. Crash Twinsanity came out in 2004, albeit rushed to hell and back with missing content galore. Much like Spyro: A Hero's Tail, Crash Twinsanity took the original Crash formula, but instead of recycling the "Warp Room" formula like Wrath of Cortex did, it decided to be more linear. This was neither a bad thing or a good thing. Since saving was now automatic there was no need for a "Warp Room". As a result of this change, Crash Twinsanity felt more fresh, and is arguably the best non-Naughty Dog Crash game.
Prior to the release of Twinsanity, Universal released two Crash Bandicoot games that were developed exclusively for the, get this, Game Boy Advance. Starting with Crash Bandicoot: The Huge Adventure in 2002, one could tell that the games retain the "Warp Room" formula, but the levels were all in 2D instead of 3D. The sequel, N-Tranced, changed the "Warp Room" to more of a map not unlike that seen in Super Mario Bros. 3, but was otherwise an expansion to the first GBA game.
In 2007, Crash got a reboot, both in terms of character design and gameplay. Crash of the Titans was now a platformer/beat em up. The game wasen't bad on its own, but it was a huge departure from either Twinsanity or the Naughty Dog Crash games, and the majority of the new character designs weren't attractive to fans. They would go on to make a sequel in Crash Mind Over Mutant, which came out in 2008. It was unique because virtually every single cutscene used a different animation style and brought back N. Brio, who was absent for some time in the series. Reception of Mind Over Mutant was stronger than Titans, but fans still felt it wasen't a true "Crash" game and regarded it as such.
Since 2008 there hasen't been any new Crash games, though there was a prototype for a 2010 crash game that was seemingly scrapped.
retaining the save system.
After Crash Team Racing, Universal's contract with Sony ended, and as a result Crash Bandicoot was no longer exclusive to Playstation. Despite this, Crash Bash was released exclusively on the Playstation.
In 2001, Universal developed Crash Bandicoot: The Wrath of Cortex. It was meant to be "next-gen" Crash Bandicoot, but it failed to hold up a candle due to its long load times, among other flaws. It wasen't until the following year when they released the Xbox version that the load times were rectified. From Wrath of Cortex onward, Crash games performed better on Xbox and Xbox 360 for some unknown reason, though the games were still multiplatform. Crash Twinsanity came out in 2004, albeit rushed to hell and back with missing content galore. Much like Spyro: A Hero's Tail, Crash Twinsanity took the original Crash formula, but instead of recycling the "Warp Room" formula like Wrath of Cortex did, it decided to be more linear. This was neither a bad thing or a good thing. Since saving was now automatic there was no need for a "Warp Room". As a result of this change, Crash Twinsanity felt more fresh, and is arguably the best non-Naughty Dog Crash game.
Prior to the release of Twinsanity, Universal released two Crash Bandicoot games that were developed exclusively for the, get this, Game Boy Advance. Starting with Crash Bandicoot: The Huge Adventure in 2002, one could tell that the games retain the "Warp Room" formula, but the levels were all in 2D instead of 3D. The sequel, N-Tranced, changed the "Warp Room" to more of a map not unlike that seen in Super Mario Bros. 3, but was otherwise an expansion to the first GBA game.
In 2007, Crash got a reboot, both in terms of character design and gameplay. Crash of the Titans was now a platformer/beat em up. The game wasen't bad on its own, but it was a huge departure from either Twinsanity or the Naughty Dog Crash games, and the majority of the new character designs weren't attractive to fans. They would go on to make a sequel in Crash Mind Over Mutant, which came out in 2008. It was unique because virtually every single cutscene used a different animation style and brought back N. Brio, who was absent for some time in the series. Reception of Mind Over Mutant was stronger than Titans, but fans still felt it wasen't a true "Crash" game and regarded it as such.
Since 2008 there hasen't been any new Crash games, though there was a prototype for a 2010 crash game that was seemingly scrapped.