12-22-2011, 02:40 PM
(This post was last modified: 12-22-2011, 02:42 PM by PrettyNier.)
With skyrim thats kind of an undeniable yes, the combat is awful: as far as Skyward Sword goes, I would probably say yes as well - from what i've played of the demos it definitely seems good, but it still doesn't have the same level of quality or precision of the Souls titles. I'll have to see if there are additional layers I wasn't able to delve into yet, but I sincerely doubt it'll surpass: the combat in souls is the fundamental basis and tool of the game. It conveys the sense of dread and tension, it is the way in which you interact with the architecture and level design (which is phenomenal), and it, more than anything, is what keeps you engaged. Because the second you lose engagement, you're going to die: wildly swinging or just attacking will serve only to get you killed, and mindlessly wandering through environments will just leave you open to ambush. It is a means of atmosphere just as much as the auditory-visual design is.
because i have
owned
Quote:To me this says that you think I'm making unfair assumptions on Dark Souls and Demon Souls, and that with Zelda games I don't know what I'm talking about, and it kind of hurts that you'd say I didn't read your post properly when I got from it what I readi didn't say you were, though. i said it was a possible meaning for what you said, because i wasn't sure what exactly you meant. i didn't mean to imply you didn't know what you were talking about - i did try to leave room in there for a margin of error, or to show that it can happen (by saying it was less applicable to souls than zelda).
Quote:have you played skyrim lolare you talking to tyvon or me
because i have
owned