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Dreaded data.arc
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Hmm, okay. According to John2k4 at the Smash World forums, none of the .arc extractors from U8 tools worked on the archive, and neither did ntcompress.exe. Me or someone else may be able to recognise the compression type If you opened the archive with a hex editor, copied the header from it and posted that in a reply.

You do have alternatives, though obviously not as conventional. You could try using 3DVia Printscreen or GameAssassin to obtain unposed models rips from the game, and then import them into 3D Studio Max with the appropriate plugin. You could also use Cheat Engine or a similar program to find and null the animation addresses of models within Dolphin, allowing you to obtain those models unposed with any compatible model capturing method. I should advice that you don't use 3D Ripper DX for Dolphin however, as it incorrectly captures model dimensions.
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Messages In This Thread
Dreaded data.arc - by Arty Dragon - 12-25-2011, 09:49 PM
RE: Dreaded data.arc - by Friedslick6 - 12-26-2011, 12:26 AM
RE: Dreaded data.arc - by John2k4 - 12-26-2011, 12:30 AM
RE: Dreaded data.arc - by Friedslick6 - 12-26-2011, 01:57 AM
RE: Dreaded data.arc - by John2k4 - 12-26-2011, 09:23 AM
RE: Dreaded data.arc - by Arty Dragon - 12-28-2011, 10:17 PM
RE: Dreaded data.arc - by John2k4 - 12-28-2011, 11:05 PM

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