In my opinion the only thing that killed this rainbow road for me was that it barely improved from the past rainbow raods.
yeah, scenery was nice to look at and all, but the fact you're going about the track and there's literally nothing but a two mile long path with barely any sort of obstacle to overcome was kind of boring even if it was for one lap.
SNES made it hard as balls to race on with other people
64 made it long as hell, had the chain chomps that would maul you if you hit them
GBA added shooting stars, jumps, and even lightning clouds that shrink you
GCN had that tube or whatever that made you fly upwards
DS had the loop and the corkscrew (Thus making it the only roller coaster RR, which was incredible)
Wii was like a remix of the past ones, yet it had some sort new touch to it that made it unique, oh yeah, forgot to bring up the fact you could do tricks, had that wavy part of the road, and you can burn up in the atmosphere when you fall off.
and what do we get for the 3ds?
one long fucking track with a planet that has chomps on them, and even those are pathetically easy to avoid it's not even funny. Lets ignore the whole glider thing because that barely has any relevance. Thank god it was only one lap because I would have hardly been able to bear it going around on it 3, bloody times. It has nothing new aside from those things.
this rainbow road was just weak. But hey, at least nintendo was smart enough to bring back the SNES rainbow road and actually keep it true to the original, with a new twist where you can trick hop off the road when the super thwomps smash down on the road.
yeah, scenery was nice to look at and all, but the fact you're going about the track and there's literally nothing but a two mile long path with barely any sort of obstacle to overcome was kind of boring even if it was for one lap.
SNES made it hard as balls to race on with other people
64 made it long as hell, had the chain chomps that would maul you if you hit them
GBA added shooting stars, jumps, and even lightning clouds that shrink you
GCN had that tube or whatever that made you fly upwards
DS had the loop and the corkscrew (Thus making it the only roller coaster RR, which was incredible)
Wii was like a remix of the past ones, yet it had some sort new touch to it that made it unique, oh yeah, forgot to bring up the fact you could do tricks, had that wavy part of the road, and you can burn up in the atmosphere when you fall off.
and what do we get for the 3ds?
one long fucking track with a planet that has chomps on them, and even those are pathetically easy to avoid it's not even funny. Lets ignore the whole glider thing because that barely has any relevance. Thank god it was only one lap because I would have hardly been able to bear it going around on it 3, bloody times. It has nothing new aside from those things.
this rainbow road was just weak. But hey, at least nintendo was smart enough to bring back the SNES rainbow road and actually keep it true to the original, with a new twist where you can trick hop off the road when the super thwomps smash down on the road.