01-05-2012, 07:23 AM
Okay, I agree, the levels aren't speedbased. Spindash is a nice feature in my level design to knockout some enemies or reach hidden extra lives, but all in all the gameplay is slow. I've found a very good loop example, which even works in the unregistered version (I am registered, though). I'm trying to learn from that now. However, loops or slopes won't be in Sonic Z. Probably in it's sequel, though.