(01-08-2012, 03:25 PM)Vipershark Wrote: Just wondering, can I get an example of an objectively good game for comparison?Vanquish
Vanquish is easily the best third person shooter ever made. Vanquish takes an old formula and expands upon it in so many ways. It is a game that is well-designed from head to toe, except for maybe the storyline, which is a little generic and predictable.
The controls are arranged in a way that is "original" but still comfortable prior to warming up. The controls are incredibly responsive and you have tons of abilities that are useful for every situation.
You are rewarded slowly through the game by weapon drops which upgrade the capabilities of your weapon.
Enemies are difficult and incredibly satisfying to kill. There is no enemy in the game that you can kill by hiding in cover and waiting for it to come out, because they will realize that you're turtling and jump straight in after you.
The game keeps you on your toes with a constant flood of action. Something is always going on at almost any given time, whether it be an actual firefight, or the environment around you completely falling apart. And while enemies and bosses aren't extremely varied (there are about three or four bosses are used more than once), all of them are different enough to be their own entity, and each one has its own level of challenge that keeps you interested even when you're fought the same thing four times already.
There is an incredible layer of depth in the game that allows you to play it however you want. You can play it like a cover-based shooter, or you can play it like the high-octane shooter it is. It's also one of the few 3PS games I've played that is almost, if not completely devoid of glitches.
People narc on me a lot for basically fanboy obsessing over this game, but why wouldn't I? Vanquish is basically the perfect example of what all shooters should strive to be.
Mega Man X
Basically the definition of a perfect platformer. Egoraptor covered basically all of it in his Sequelitis review, but the game gives you a goal on a personal level and demands that you meet it. You spend the entire game getting stronger and gaining new abilities. You are not force-fed tutorials, but are instead taught how to play the game by the game itself.
Enemy placement is well-done and gives you just enough time to react to them, thus preventing the player from being cheated out of damage, or even death. You are almost always moving, keeping the game at a nice, consistent pace.
Thunder Force III
Another excellent game (why do I keep mentioning shooters?), this is a sidescrolling shooter for the Sega Genesis. Sidescrolling shooters like TF3 rely mostly on the level design to carry the game over, and luckily, this game delivers, with highly difficult level design where enemies and hazards are placed in very strategic locations that require the player to think properly. The player themselves are given 2 weapons, with 3 other weapons to acquire in the game, and the first 2 weapons you get being able to be upgraded (for a total of 7 weapons in the game). The player also has the ability to shift through four different movement speeds, which adds another layer of depth to the game as well as give the designers more options for level hazards and enemy patterns.
(01-08-2012, 01:26 PM)Mighty Jetters Wrote: Well then if that's true then all the games I like suck and belong in the garbage, right?lol that's literally not what i or anybody said, please read again.
you can like whatever game you want, that's fine, but if a game is bad, you can't say "I Like It" and get a free pass to the game suddenly not being bad anymore. Sonic Chronicles is objectively an awful game but nobody said you're not allowed to like the game.