01-11-2012, 02:52 PM
Unfortunately, I don't have a scene drawn, but I know what you mean. I can always work on the palette at a later date if needs be.
I think I see what you mean about the twisted torso. As for the far arm, I was using one of the Fire Emblem sprites as a pose reference, since I tried this several times before without success, and I thought the way they had the arms (which are usually held slightly away from the body, hence why it's not covered so much) might work. I can change it if it doesn't.
The light source is supposedly from his hip, where that lantern is hanging, so I'm not sure what you mean about the illumination on the arm and leg.
The outline is my way of allowing the player to be clearly visible against the washed out background, while retaining similar colours. Again, I'll re-evaluate when I actually have a scene together. Really, this is just looking into the line art and shading at the moment, rather than colours and such.
I think I see what you mean about the twisted torso. As for the far arm, I was using one of the Fire Emblem sprites as a pose reference, since I tried this several times before without success, and I thought the way they had the arms (which are usually held slightly away from the body, hence why it's not covered so much) might work. I can change it if it doesn't.
The light source is supposedly from his hip, where that lantern is hanging, so I'm not sure what you mean about the illumination on the arm and leg.
The outline is my way of allowing the player to be clearly visible against the washed out background, while retaining similar colours. Again, I'll re-evaluate when I actually have a scene together. Really, this is just looking into the line art and shading at the moment, rather than colours and such.