01-15-2012, 03:14 PM
Contrast =/= saturation. Make the dark shades darker and the light shades lighter, rather than boosting the saturation. While you have improved the contrast issue, your palette is now slightly painful to look at.
SMASH RPG Sprites (Again)
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01-15-2012, 03:14 PM
Contrast =/= saturation. Make the dark shades darker and the light shades lighter, rather than boosting the saturation. While you have improved the contrast issue, your palette is now slightly painful to look at.
Thanked by: evilwaluigi, Garamonde
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