01-17-2012, 12:44 PM
(This post was last modified: 01-17-2012, 02:51 PM by Azure-Tranquility.)
(01-17-2012, 11:04 AM)Gors Wrote: but that IS the problem.Well, there are some people who find a game like Sonic 06 "So bad it's almost good", and X6 isn't NEARLY as fucked up as Sonic 06.
A good game shouldn't have any bugs/glitches, even if they benefit the player. It is unfair as fuck, doesn't make sense, it makes the game broken. An ideal fun game should be fun NOT because it's hilariously buggy; it should be fun because it's well-coded and well-thought overall.
But it is for different reasons, obviously. Both games were victims of a rushed development schedule, especially in Sonic 06's case. X6 could have been better if it was delayed until early to mid 2002, while Sonic 06 probaly should have been saved for an early 2007 release. Unfortunately, it was Sonic's 15th anniversary, and SEGA didn't think that Sonic Riders and Sonic Rivals were "good enough".
The hilarious thing is that the PS3 version was delayed til January 2007, yet it ended up being WORSE than the 360 version. SEGA's had plenty of opportunities to patch the game to at least make it "passable", but they chose not too.
Also, the X6 glitches are funny in a non-comedic fashion. They're more funny in a "Wow I can't believe that let that in" kind of way.