01-18-2012, 10:30 PM
their poses are completely off and come out as unnatural.
the eyes are just way too big for her face, there's a complete lack of knees and hips.
one solid piece of advice you can take when working on sprites is that not everything needs to be outlined. shading is a way more powerful tool when trying to define shapes. you'll notice that when you work on a scale as small as a single pixel, you'll need as much room as posible. and with the proper use of shading, you can even work below the size of a pixel.
it all comes from practice and experience, and the proper study of other sprites to get some ideas on how to solve these situations.
the eyes are just way too big for her face, there's a complete lack of knees and hips.
one solid piece of advice you can take when working on sprites is that not everything needs to be outlined. shading is a way more powerful tool when trying to define shapes. you'll notice that when you work on a scale as small as a single pixel, you'll need as much room as posible. and with the proper use of shading, you can even work below the size of a pixel.
it all comes from practice and experience, and the proper study of other sprites to get some ideas on how to solve these situations.