Everybody is being relatively polite here. No one is saying "you absolutely suck at spriting game creation is out of your league and always will be gtfo out of this forum"
They are merely suggesting that time would be better spent working on your spriting abilities so that your game would look more aesthetically pleasing in the end. Right now, I can tell that the sprites are lacking.
And this "I can not believe nobody likes what I do when I try so hard :C" attitude isn't helping. Hard work WILL get people to like your art more. The reason why nobody 'likes' your work right now is because you haven't gotten enough experience yet in this medium, and you need to put EVEN MORE work into it.
Instead of thinking "I'll get better eventually as I make this game" it'd be better to focus exclusively on the art and concentrating on one specific piece and making that great and learning from it as opposed to tackling a bunch of sprites without much differentiation between them and not learning from that as a result.
Granted, I went with your approach for years (working on a bunch of things and starting a bunch of projects and spriting in the same way) and it took me forever to get the fundamentals down. Yes, over the years I DID improve. But that was only because I visited places like Pixel Joint, searched for spriting tutorials, studied other expert pixel artists' pieces methods and techniques etc. that I started evolving my style and become more fluent in the art of pixel-placing.
Anyway, hope I don't sound like an elitist asshole. In the end it is your choice. But don't feel like a game project shutting down is the end of a world. I myself and probably a bunch of others here have projects that we stopped working on because the graphical style was not representative of our new abilities, which made the game world that much more believable. I wish you luck in your endeavors!
They are merely suggesting that time would be better spent working on your spriting abilities so that your game would look more aesthetically pleasing in the end. Right now, I can tell that the sprites are lacking.
And this "I can not believe nobody likes what I do when I try so hard :C" attitude isn't helping. Hard work WILL get people to like your art more. The reason why nobody 'likes' your work right now is because you haven't gotten enough experience yet in this medium, and you need to put EVEN MORE work into it.
Instead of thinking "I'll get better eventually as I make this game" it'd be better to focus exclusively on the art and concentrating on one specific piece and making that great and learning from it as opposed to tackling a bunch of sprites without much differentiation between them and not learning from that as a result.
Granted, I went with your approach for years (working on a bunch of things and starting a bunch of projects and spriting in the same way) and it took me forever to get the fundamentals down. Yes, over the years I DID improve. But that was only because I visited places like Pixel Joint, searched for spriting tutorials, studied other expert pixel artists' pieces methods and techniques etc. that I started evolving my style and become more fluent in the art of pixel-placing.
Anyway, hope I don't sound like an elitist asshole. In the end it is your choice. But don't feel like a game project shutting down is the end of a world. I myself and probably a bunch of others here have projects that we stopped working on because the graphical style was not representative of our new abilities, which made the game world that much more believable. I wish you luck in your endeavors!