01-22-2012, 08:51 AM
I think you said 'it's easier to make the barrel and Dixie as one sprite instead of being programmed'.
While it is easier visually, programming code for the barrel's offset creates a more fluid animation that you could with hard animation, and probably takes less space than having to resprite her carrying the most varied objects, such as cannonballs, flipped bugs, TNTs and crates. Also, once the hard programming work is done, I assume it's easy to use it as a 'model' and do it for every other objects, thus saving time, space and in the end, it looks better as a final result.
While it is easier visually, programming code for the barrel's offset creates a more fluid animation that you could with hard animation, and probably takes less space than having to resprite her carrying the most varied objects, such as cannonballs, flipped bugs, TNTs and crates. Also, once the hard programming work is done, I assume it's easy to use it as a 'model' and do it for every other objects, thus saving time, space and in the end, it looks better as a final result.