[x]The VG Resource network will be receiving a HUGE upgrade in the near future!
We will be presenting a LIVE demonstration on our Twitch channel on March 22nd, 7 PM London / 3 PM New York
Click here to follow, and we hope to see you then!


Users browsing this thread:
[SOLVED] [3DS MAX] Split mesh based on UV coordinates?
#2
You could always fix it in Blender, then export it to something that 3DS Max can open.
Or use Noesis in between the two, to get the model into 3DS Max.
Thanked by:


Messages In This Thread
RE: [3DS MAX] Split mesh based on UV coordinates? - by Roxas358 - 01-24-2012, 03:14 PM

Forum Jump: