01-24-2012, 06:55 PM
The files you provided works but the model was "boxy" which was one of the reasons I switched over to 3DS Max. And the UV was out of place since the mask was removed XD
I'll show you what I mean:
My ultimate goal is to get the models in Unity3D, which is best that they all be in .fbx
Here's my workflow attempt:
Brres Viewer exported to .psk/.psa
|
| - - - Use Noesis to convert them to .SMD for Blender - - - Imported into Blender just fine, but when exported to .fbx, some faces on the mesh were missing when rendered in Unity3D (Confirmed this with an alternative .fbx viewer)
|
| - - - Use 3DS Max to directly import .psk (.psa seems to be able to import as well) - - - Animations fine, some UV on the textures were out of place, but can be "fixed" with cell-shadings in Unity3D - - - Now, stuck on how to separate mesh...(The mask)
|
| - - - Tried the models from here http://models-resource.com/wii_gamecube/Beach%20VC/ and as I feared, the animations were incompatible with them.
Thanks.
I'll show you what I mean:
My ultimate goal is to get the models in Unity3D, which is best that they all be in .fbx
Here's my workflow attempt:
Brres Viewer exported to .psk/.psa
|
| - - - Use Noesis to convert them to .SMD for Blender - - - Imported into Blender just fine, but when exported to .fbx, some faces on the mesh were missing when rendered in Unity3D (Confirmed this with an alternative .fbx viewer)
|
| - - - Use 3DS Max to directly import .psk (.psa seems to be able to import as well) - - - Animations fine, some UV on the textures were out of place, but can be "fixed" with cell-shadings in Unity3D - - - Now, stuck on how to separate mesh...(The mask)
|
| - - - Tried the models from here http://models-resource.com/wii_gamecube/Beach%20VC/ and as I feared, the animations were incompatible with them.
Thanks.