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[SOLVED] [3DS MAX] Split mesh based on UV coordinates?
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(01-24-2012, 08:26 PM)RequiemOfRawr Wrote: I am using BRRES viewer to open the .mrp files Tongue

I know you can fix the boxy look in Blender by going into *Edit Mode* and selecting all the vertices and clicking *remove doubles* in the menu on the left under *Object Tools* then in *Object Mode* over in that same area you press *Smooth* under shading.
Also, the UVs on the face are probably messed up because I left the toon shader mask on, and your actually looking at that, rather then his real face. I could re upload without that if You want?

And since the .mrp work in Brres Viewer, they probably can be opened in BrawlBox as well.
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RE: [3DS MAX] Split mesh based on UV coordinates? - by Roxas358 - 01-24-2012, 08:36 PM

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