01-27-2012, 11:08 PM
oooh, right
I think this would then be close enough:
As you can see, glowing material are very bright in the middle, and it faints the more farther it gets from the center. notice that the saturation also drops (it gets 'grayer') when farther to the lightsource.
also, since it's a lever, it probably would cast some faint colored light on the wall it's fixed on. Since it's a game, though, I don't think you can do the same with the character sprites, unless you use effects and alpha blends
I think this would then be close enough:
As you can see, glowing material are very bright in the middle, and it faints the more farther it gets from the center. notice that the saturation also drops (it gets 'grayer') when farther to the lightsource.
also, since it's a lever, it probably would cast some faint colored light on the wall it's fixed on. Since it's a game, though, I don't think you can do the same with the character sprites, unless you use effects and alpha blends