When you're working with 48 hours and your programmers NEED sprites at a certain size and within a certain time frame there's only so much you can do. I liked the originally walk more too, but the sprites needed to be 32x32 otherwise issues came up with other objects. The snake is admittidely terrible, but I've never worked with animals before, but that's no excuse, it's not even being used because we don't have enough time to program it in. The speed lines are actually blobs trying to catch up with it, it's just a shadow blob, and yeah the animation is jerky, but that's just my animation, I think the one they programmed in looks a little better. Like I said, I was just posting these because I wanted to show you guys, and I'll be going back to the girl character and fixing everything that was wrong, mainly the size and jump, but for now these are what had to do, due to the time frame we had. Thanks for the input though, although I'd really only go back to the girl, as the other doesn't fit any of my near future projects.
First though I need to finish my fighter for Gors' fighting game, and then I'm going to polish the girl and my platform shooter's sprites in a month or two, school is most important right now.
Edit: just wanted to say her hair doesn't grow when she jumps... the moment of falling is pushing her hair up..
First though I need to finish my fighter for Gors' fighting game, and then I'm going to polish the girl and my platform shooter's sprites in a month or two, school is most important right now.
Edit: just wanted to say her hair doesn't grow when she jumps... the moment of falling is pushing her hair up..