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Color continuity with sprite ripping
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(01-29-2012, 05:16 PM)John2k4 Wrote: Maybe pausing the emulator causes it to darken the screen a slight bit (to indicate it is paused)? I know MAME does this to a larger extent.


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DeSmuME has both a map (layers) and a tile (raw graphics) viewer in the "Tools" menu. Maybe that would work a bit better for you?
*picture*
Darn, I actually switched out of DESMUME because I couldn't deal with the very low framrates. Guess I'll have to deal with it anyway if I want to rip from this game. (This is the only game that I've witnessed to do that, btw)

(01-29-2012, 05:22 PM)Mighty Jetters Wrote: Also make sure that your emulator settings are set to Poppy Bright. I've never heard of this before TBH.
I actually had this on before, but changed to different brightness settings (besides the default setting that gives the colors an extremely pale look) to see if it would fix it, to no avail. :/

(01-29-2012, 05:26 PM)John2k4 Wrote: Pause-state screen dimming:

Paused, what you see:
[IMG]*picture*[/IMG]

What the screen actually looks like:
[IMG]*brighter picture*[/IMG]
Hmm? I don't see how I could be doing that since I'm on no$gba.

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RE: Color continuity with sprite ripping - by FormerUser20 - 01-29-2012, 05:47 PM

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