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Color continuity with sprite ripping
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(01-29-2012, 05:53 PM)Mighty Jetters Wrote: You know, PiT lagged for me too, but I went into Emulation Settings and unchecked "Enable Advanced Bus-Level Timing" and it sped right up with no problems as far as I can tell! It'll probably be a bit faster than normal this way, but that isn't even an issue since you can go frame-by-frame. Smile
This was actually concerning BIS, though. But still thank you for the advice! Smile
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RE: Color continuity with sprite ripping - by FormerUser20 - 01-29-2012, 06:06 PM

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