01-29-2012, 09:15 PM
(This post was last modified: 01-29-2012, 09:44 PM by AllenSword.)
(01-29-2012, 09:09 PM)valforwing Wrote: what models have you managed to rip?With 3dvia, stages seem semi possible to get, trainers are impossible, pokemon are the main exports. As for items, I don't think there are many 3d models of thinks like potions or antidotes, but I'm almost sure a pokeball rip is possible. I will post pictures soon.
stages? items? or just the pokemon in general? trainers perhaps??
[UPDATE]
Here are some pics. The first pic is the aftermath of the capture. All the models are placed at the center of the scene with their default t poses. Even though they aren't in the shape of a "T" these are their original poses. Here you can see what I mean by missing or detached geometry. If you look at the suicune model, you can see it is missing its head crest. I drew an arrow to its location. In order to reattach it, I have to move it to suicune's head and weld it back in place using what I can see in pictures. This can be seen in the second image when I have spaced out the models. The third picture is the outside of the stadium, but the inside of it is very disorganized, you'd have to rearrange and weld certain objects back in place. So really it depends which models you are after that determine the ripper to use. If you want a stage and everything connected properly, but scaled incorrectly, use 3d ripper dx. If you want everything t posed as best as possible and can deal with unwelded appendages, go with 3dvia. I haven't tried any OpenGL rippers yet because I can't get them to work.