01-30-2012, 07:57 PM
(This post was last modified: 01-30-2012, 08:02 PM by Kakashifan.)
Probably C would be good I guess, but would it be too hard to learn? I really know little about programming though I'm trying hard, and worried that C is too much or that I won't have any idea where to start; I think it's more the latter. GM has helped a bit with trying to understand the way coding works though.
Maybe we could split stuff up into like 'People who want to code but don't know where to start' and 'People who know how tk code well, but can't enhance their skills on their own.'
@ DDS- you mean like Breakout/Pac-Man etc. or something? That would be neat; Maybe that would be the best place to start. Since all the graphics would be lines and tiny pixels, wouldn't it make it easier to code than something you 'd to make a collision mask for, like an irregular human shape? Plus, all the paddles have to do is kmove up and down in accordance with the direction the ball is going in;
Maybe we could split stuff up into like 'People who want to code but don't know where to start' and 'People who know how tk code well, but can't enhance their skills on their own.'
@ DDS- you mean like Breakout/Pac-Man etc. or something? That would be neat; Maybe that would be the best place to start. Since all the graphics would be lines and tiny pixels, wouldn't it make it easier to code than something you 'd to make a collision mask for, like an irregular human shape? Plus, all the paddles have to do is kmove up and down in accordance with the direction the ball is going in;