And it's a double-play, ladies and gentlemen! What do I mean? Simple...
Environmental Objects [Metroid: Fusion]
<-- Talk about state-of-the-art technology.
Nothing much to say here, really. It's ALL interactive machinery from the B.S.L. research station, from start to finish. Includes as follows:
Navigation Booth: This is where you'll get any general info on your mission. Also doubles as the Map Terminal for this game.
Save Station: Speaks for itself, again. Also includes the bottom piece(Funny, it's a BG tile).
Recharge Station: DEFINITELY a blessing if you're dangerously low on HP and ammo. Trust me on this.
Included in the tiles was some unused material... Appearently at one point they considered making separate recharge units for HP and missiles, ala Super Metroid.
Data Room Terminal: The secondary way for Samus to get her abilities in this game. Also includes the version after one passing Core-X's tampering.
Security Room Terminal: Simply put, interacting with this console will unlock certain areas of the B.S.L.. Includes the palettes for the varying security levels.
Also included in the sheet are two console models each seen in specific moments of the game, along with the area-border hatches(With EVERY palette cycle for EACH type) and of course, all breakable blocks in the game.
And that's it for today. Now if you'll excuse me, I'll go back at working on something that I've put off for far too long. Later, yo~!
Environmental Objects [Metroid: Fusion]
<-- Talk about state-of-the-art technology.
Nothing much to say here, really. It's ALL interactive machinery from the B.S.L. research station, from start to finish. Includes as follows:
Navigation Booth: This is where you'll get any general info on your mission. Also doubles as the Map Terminal for this game.
Save Station: Speaks for itself, again. Also includes the bottom piece(Funny, it's a BG tile).
Recharge Station: DEFINITELY a blessing if you're dangerously low on HP and ammo. Trust me on this.
Included in the tiles was some unused material... Appearently at one point they considered making separate recharge units for HP and missiles, ala Super Metroid.
Data Room Terminal: The secondary way for Samus to get her abilities in this game. Also includes the version after one passing Core-X's tampering.
Security Room Terminal: Simply put, interacting with this console will unlock certain areas of the B.S.L.. Includes the palettes for the varying security levels.
Also included in the sheet are two console models each seen in specific moments of the game, along with the area-border hatches(With EVERY palette cycle for EACH type) and of course, all breakable blocks in the game.
And that's it for today. Now if you'll excuse me, I'll go back at working on something that I've put off for far too long. Later, yo~!