01-31-2012, 06:12 PM
Elaborating on my previous post, as I was on my phone:
The idea here is that I'll post something simple like "implement Bresenham's line-drawing algorithm in a game" and I'll post the algorithm itself in pseudocode. Examples of the Bresenham algorithm put to use would be collision for a player crossing an angled line or drawing lines programmatically.
You'd be able to post a topic about your GameDev Event entry by using the [GDE] tag. The goal isn't to win a prize, but get everyone programming what is essentially the same thing so we can help each other. Obviously it wouldn't be the same exact thing, but the algorithm would be the same. I'll be able to help, too, but I think the community working together would have a much nicer end result.
The idea here is that I'll post something simple like "implement Bresenham's line-drawing algorithm in a game" and I'll post the algorithm itself in pseudocode. Examples of the Bresenham algorithm put to use would be collision for a player crossing an angled line or drawing lines programmatically.
You'd be able to post a topic about your GameDev Event entry by using the [GDE] tag. The goal isn't to win a prize, but get everyone programming what is essentially the same thing so we can help each other. Obviously it wouldn't be the same exact thing, but the algorithm would be the same. I'll be able to help, too, but I think the community working together would have a much nicer end result.