after checking the current Kremlings sheet for DKC3. it's not just Bazuka that needs reripping.
- Kachuka (purple barrel) needs the bombs seperate from its hand
- Klasp is missing most of its idle animations (including blinking, and looking around)
- Kopter has unused sprites as well. notably idle, takeoff and death sprites.
as for the Brothers Bear. some of them actually do need to be reripped
mostly the ones missing their special animations. (IE Brash pounding his desk in rage, and Blunder's bowtie spinning)
in fact. Fabio's sheets of the bears lack their background layers compared to granville's sheets
that and Zeon's rip of Barnacle is on a black background, thus making them useless. and the Banana bird on there could be on a separate sheet too
and now some minor things regarding DKC2
- the alternate coloured Kaboing has an idle animation. you can get a good glimpse of it in Web Woods.
- Zinger, Flitter, and Floatsam have unused palettes seen here
- i think the aquatic enemies need fixing up as well
hopefully that's enough for yas to check out.
- Kachuka (purple barrel) needs the bombs seperate from its hand
- Klasp is missing most of its idle animations (including blinking, and looking around)
- Kopter has unused sprites as well. notably idle, takeoff and death sprites.
as for the Brothers Bear. some of them actually do need to be reripped
mostly the ones missing their special animations. (IE Brash pounding his desk in rage, and Blunder's bowtie spinning)
in fact. Fabio's sheets of the bears lack their background layers compared to granville's sheets
that and Zeon's rip of Barnacle is on a black background, thus making them useless. and the Banana bird on there could be on a separate sheet too
and now some minor things regarding DKC2
- the alternate coloured Kaboing has an idle animation. you can get a good glimpse of it in Web Woods.
- Zinger, Flitter, and Floatsam have unused palettes seen here
- i think the aquatic enemies need fixing up as well
hopefully that's enough for yas to check out.