02-03-2012, 01:26 AM
(This post was last modified: 02-03-2012, 01:43 AM by SKELTON S. SKELETON.)
(02-01-2012, 04:51 PM)Proton Wrote:(02-01-2012, 08:32 AM)Meta Wrote: now thats what i call a trailer that actually shows why this is not another action game.
When Fay gets up when Dan ask her to cover him,
she stands up and lags getting up and doesn't cover at all.
It's hard to look at that and see "super serious."
It's weird when she says "is that the best you can do" in a calm environment, and he yells "Yes!" like he's in serious combat.
When the AI doesn't agree with you, something was off.
Why have a character run around with a sniper rifle or not do the job of someone who has the sniper rifle? The AI isn't clever, it's just masked using voice communications and different speech deliveries. It's like they aren't trained. They all have the same objective,
and yes, they can disagree, but each person has a job and they should do it. The Sniper should take out the other Sniper. That's the job; it's not a choice.
Squad Based shooters are fun,
and I'm sure this will be.
But it looks set-up to avoid human interaction and focus on AI interaction,
which isn't the best thing about having a squad.
But I don't see anything in this that makes it not another action game.
Especially when it has a morality system and western style.
Both of which are being heavily pushed now to begin with.
saying something out of place (inappropriate) in a combat situation, especially towards another officer that deserves your respect
you wouldn't make a cut down or a sexist remark at a woman who was on your team in a game of sports if you wanted that person to feel included and not, like, y'know, you're a closeminded arsehead
the games theme is cooperation and teamwork, something that is improved by having an attitude of well, cooperation and teamwork. there is a time for funny things, and i'm sure the game will have a place for stuff like that but in the middle of a combat situation (like in the trailer)
yeah, heh, no.
as for slipping on your button press, that's your fault, hardly the games. it could be a fault on the control scheme (which we know nothing about) but i seriously doubt
it
this is something that you don't go into with forewarning; the way you kill enemies (the way you act out various acts of brutality it looks like), tactical decisions, the way you treat your squad, cause them to change their opinions of you.
there are thousands of first person shooters where the player is given the role of a soldier that disobeys an order and is honored for it and rarely has to deal with the fallout of that decision. i don't think you "get" binary domain, because it's a game where your squad is made up of people that are "that" soldier that can choose who to kill or how to execute a plan, and you have to deal with the ramifications of how you, and your squad, behave.
this is something that i think the modern game market can really benefit from; a title that's willing to make the character deal with the ramifications of the way they act, not just in the story like dozens of lazily made RPG's focused on "alignment" systems but having to Really Actually deal with it in a gameplay situation.
i like the part where the player orders a character that, judging from their tone, obviously doesn't respect them as leader, to give him cover fire.
she responds "maybe later" leaving him on his own while she most likely does Her Own Thing
this makes the player respond to the story closer - the only reason this happened is because of them, not something that happened in a Sequence They Couldnt Control
things like that make me really look forward to this game, because it draws me in as a title that has a very close player - story relationship.
the trailer also talks a little bit about making squads of characters that cooperate in both attitude and tactics together, which really interests me because it no doubt offers a ton of different ways to approach different
areas of the game, depending on how well you've treated your squad or how you yourself like to plan through an area
binary domain looks like the first game in a long time where "squad based action game" is a meaningful descriptor, and not a misnomer for "play as a group of dudes at the same time action game"