(02-02-2012, 09:55 PM)The Pope of Dope Wrote: Enlighten me as to how the game is schizophrenic? I'm not sure you even understand what it is.
What I mean is, the game is insanely disorganized and has no real sense of direction. See disorganized schizophrenia.
(02-02-2012, 11:40 PM)Keychain Wrote: The game generally needs more balancing amongst the weaponry as it is. I don't mind hats, I don't mind promos. I just want the gameplay itself to have some sort of actual importance to the TF2 team.
I think part of the problem is that they're relying too much on alternate weapons to sort out balance issues with the classes.
The Pyro for example, was given a the powerjack, which used to have a damage bonus. Now, since the Pyro is -apparently- supposed to be the best at close-quarters fighting, he should have increased melee damage across the board. The same applies to the Degreaser's weapon switching bonus. There's also the fact that the Pyro's primary weapons all deal low, but quick incremental damage instead of burst damage. Perhaps they could fix this by making the flamethrowers do larger amounts of initial damage, then progressively less damage as you continue spraying fire?
It's like, instead of changing the actual classes for the better they're just slapping new weapons onto them. Having alternate weapons is a good idea, but the game has become cluttered with them.