(02-02-2012, 11:52 PM)Proton Wrote: Promo weapons have almost always been reskins.
(02-03-2012, 06:36 AM)Dazz Wrote: I still find it funny how people blame unbalancing on the game, and not on the players...
I've not experienced any unbalanced gameplay, probably because I don't analyse the shit - I just play the game and enjoy it. It's the same with fighting games - play them to enjoy them, not to win.
Don't get me wrong, I enjoy TF2 when I play it to an extent. It's great fun, especially with friends. But there ARE imbalances that you might not be aware of because, from what I know, you haven't kept up with TF2 as much as some others have (not trying to diss you for this or anything, just saying I haven't seen you in TF2 all that much)
Example:
http://wiki.teamfortress.com/wiki/Phlogistinator
This motherfucker gives you instant crits for every 221 fire damage you do. (Includes damage dealt with flaregun or detonator) A Pyro with crits is basically a walking death sentence. A single fire particle does about 11-19 damage randomly, so imagine how much that stacks up when you've got 10 seconds of crits? Anything within remote close quarters of that Pyro is basically fucked.
I should also mention that you have to taunt in order to get these crits, however you get a 90% damage resistance boost while doing so. Backstabs do about 30 health worth of damage, and the taunt refills your health to begin with.