02-04-2012, 11:22 AM
(This post was last modified: 02-04-2012, 11:23 AM by Deathbringer.)
(02-02-2012, 11:06 PM)Carpaccio Wrote: Uh...hm...this is kind of a weird question, but what are the typical palette settings for wonderswan color games in TiledGGD? I'm experimenting a bit with the program and am trying to use it to properly rip some Inuyasha game for my friend...You can't. I figured it out with Tile Molester and it involved a modified Genesis format, which can't be done currently with TiledGGD.
Code:
<directcolor id="CF07" bpp="16" rmask="0E00" gmask="00E0" bmask="000E">
<description>9bpp RGB (Wonderswan)</description>
</directcolor>