Well reading the OP cleared this up.
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The meshes (covering each polygon that makes up the model) seem to have their own textures...
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It's worth noting that FF VII has advanced export options in Noesis - have you tried any of them (Especially the batch one)?
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The meshes (covering each polygon that makes up the model) seem to have their own textures...
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It's worth noting that FF VII has advanced export options in Noesis - have you tried any of them (Especially the batch one)?
Code:
FF7
-ff7weapon # - only export this weapon model (0-15) and not all.
-ff7weaponbone # - attach the weapon model(s) to this bone number.
-ff7weaponrot # # # - transform weapon(s) by given angles.
-ff7weapontrans # # # - transform weapon(s) by given offset.
-ff7batch - batches vertex color surfaces into one, using bone weights.
-ff7pot - resizes output tim->png textures to power of two.
-ff7notrim - do not eliminate overlapping triangles.
-ff7texnudge # - nudges textured surfaces by # units along normal.
-ff7boneremap # # - remaps bone index # to second #.