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Model format conversion
#6
Well reading the OP cleared this up.


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The meshes (covering each polygon that makes up the model) seem to have their own textures...
[Image: TMP000065.jpg]



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It's worth noting that FF VII has advanced export options in Noesis - have you tried any of them (Especially the batch one)?
Code:
FF7
-ff7weapon # - only export this weapon model (0-15) and not all.
-ff7weaponbone # - attach the weapon model(s) to this bone number.
-ff7weaponrot # # # - transform weapon(s) by given angles.
-ff7weapontrans # # # - transform weapon(s) by given offset.

-ff7batch - batches vertex color surfaces into one, using bone weights.

-ff7pot - resizes output tim->png textures to power of two.
-ff7notrim - do not eliminate overlapping triangles.
-ff7texnudge # - nudges textured surfaces by # units along normal.
-ff7boneremap # # - remaps bone index # to second #.
Thanked by: Garamonde


Messages In This Thread
Model format conversion - by SierraLatkje - 02-01-2012, 09:48 PM
RE: Model format conversion - by valforwing - 02-03-2012, 11:46 PM
RE: Model format conversion - by SierraLatkje - 02-04-2012, 11:36 PM
RE: Model format conversion - by valforwing - 02-06-2012, 07:52 AM
RE: Model format conversion - by SierraLatkje - 02-06-2012, 10:08 PM
RE: Model format conversion - by John2k4 - 02-06-2012, 10:53 PM
RE: Model format conversion - by SierraLatkje - 02-08-2012, 12:48 AM
RE: Model format conversion - by valforwing - 02-09-2012, 04:14 PM
RE: Model format conversion - by SierraLatkje - 02-09-2012, 07:41 PM
RE: Model format conversion - by John2k4 - 02-09-2012, 08:38 PM
RE: Model format conversion - by SierraLatkje - 02-10-2012, 08:41 PM
RE: Model format conversion - by John2k4 - 02-10-2012, 10:32 PM
RE: Model format conversion - by Peardian - 02-16-2012, 02:05 AM
RE: Model format conversion - by valforwing - 02-11-2012, 01:02 PM
RE: Model format conversion - by John2k4 - 02-11-2012, 11:57 PM
RE: Model format conversion - by valforwing - 02-12-2012, 12:19 AM

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