02-07-2012, 02:00 PM
I am glad for you trying something from scratch. This alone is a huge step from making edits. Now, I have some questions:
question 1: what is that supposed to be? A yellow assassin plus sign? A piece of cheese? A random colored shape? I don't know what's that supposed to be, so this is certainly not going to help giving C+C at all.
question 2: Where is light coming from? The character is shaded from all sides (a thing called pillowshading). Avoid that at all costs, since it doesn't show depth, and that's the whole point of shading: to give depth in 2D images.
question 3: Why are you using MS Paint default colors? Unless you're purposely limiting yourself in those colors, there's no reason to use them. They're too saturated (eye-burning, too bright) and plain ugly if used wrongly. Edit the colors, pick more eye-friendly colors and interesting shades instead of sliding the brightness lower.
question 4: Why are you using black outlines? Be sure that pure black is not advised for spriting because it 'eats' space available on the sprite. The limbs also overlaps with other body parts, so that will make the character a mess.
question 5: Isn't it too early to attempt an animation yet? Animation is usually made after you gathered enough knowledge to make a good single sprite. If you continue making sprites as you are, you'll end up getting a bunch of bad-looking sprites with terrible animations.
I suggest yo to work on something a little simpler; make one sprite from a simple character, then we'll help you shading it/choosing the right colors. Then we can talk about animating stuff. It might sound boring or overwhelming, but there is no easier process, sadly. On the bright side, you'll develop artistically and be making good sprites with some time and dedication.
question 1: what is that supposed to be? A yellow assassin plus sign? A piece of cheese? A random colored shape? I don't know what's that supposed to be, so this is certainly not going to help giving C+C at all.
question 2: Where is light coming from? The character is shaded from all sides (a thing called pillowshading). Avoid that at all costs, since it doesn't show depth, and that's the whole point of shading: to give depth in 2D images.
question 3: Why are you using MS Paint default colors? Unless you're purposely limiting yourself in those colors, there's no reason to use them. They're too saturated (eye-burning, too bright) and plain ugly if used wrongly. Edit the colors, pick more eye-friendly colors and interesting shades instead of sliding the brightness lower.
question 4: Why are you using black outlines? Be sure that pure black is not advised for spriting because it 'eats' space available on the sprite. The limbs also overlaps with other body parts, so that will make the character a mess.
question 5: Isn't it too early to attempt an animation yet? Animation is usually made after you gathered enough knowledge to make a good single sprite. If you continue making sprites as you are, you'll end up getting a bunch of bad-looking sprites with terrible animations.
I suggest yo to work on something a little simpler; make one sprite from a simple character, then we'll help you shading it/choosing the right colors. Then we can talk about animating stuff. It might sound boring or overwhelming, but there is no easier process, sadly. On the bright side, you'll develop artistically and be making good sprites with some time and dedication.