02-09-2012, 07:41 PM
Actually, this thread is about FFVII and how I can't get the rips to hold their colors, not FFVIII.
However, no, I can't get the vehicles for VIII. I was never able to find a program that would crack the ISO for VIII, but I did find someone who had made a model viewer for it, and included all the model files along with the viewer. Said files, unfortunately, were only the battle models.
Getting back to the original topic, I don't think any of the advanced options are going to help. I tried using -ff7batch and -ff7pot together, along with -skinar and -objmtl, but it still didn't work. More importantly, I looked into the model data thingy on Noesis--which I hadn't realized was there before (deep shame)--and saw that although it listed each mesh as having a texture, there were only two textures listed in the textures section at the bottom, so apparently the special files aren't enough of a texture for Noesis to rip them, but are enough of a texture that the model is useless without them. (If that makes any sense.) But a few formats, as I said at the start, apparently incorporate that data into their fomat, so hopefully somehow it's possible to transfer that information out of those formats. Even just turning that information into a normal texture file would be great, in fact, if that's any easier to do. (I'm pretty much clueless about this stuff, and stumbling around in the dark. Because I'm an idiot who always jumps into the deep end without being sure she knows how to swim first. It's just my usual bad luck that one of the things I really wanted to do--get a working MMD game rip of Vincent Valentine--turns out to be one of the most impossible things in game ripping. And just wait until I feel confident enough to try my hand at ripping Suikoden III (one of my other big goals). They'll probably hear me whimpering on the other side of the world...)
However, no, I can't get the vehicles for VIII. I was never able to find a program that would crack the ISO for VIII, but I did find someone who had made a model viewer for it, and included all the model files along with the viewer. Said files, unfortunately, were only the battle models.
Getting back to the original topic, I don't think any of the advanced options are going to help. I tried using -ff7batch and -ff7pot together, along with -skinar and -objmtl, but it still didn't work. More importantly, I looked into the model data thingy on Noesis--which I hadn't realized was there before (deep shame)--and saw that although it listed each mesh as having a texture, there were only two textures listed in the textures section at the bottom, so apparently the special files aren't enough of a texture for Noesis to rip them, but are enough of a texture that the model is useless without them. (If that makes any sense.) But a few formats, as I said at the start, apparently incorporate that data into their fomat, so hopefully somehow it's possible to transfer that information out of those formats. Even just turning that information into a normal texture file would be great, in fact, if that's any easier to do. (I'm pretty much clueless about this stuff, and stumbling around in the dark. Because I'm an idiot who always jumps into the deep end without being sure she knows how to swim first. It's just my usual bad luck that one of the things I really wanted to do--get a working MMD game rip of Vincent Valentine--turns out to be one of the most impossible things in game ripping. And just wait until I feel confident enough to try my hand at ripping Suikoden III (one of my other big goals). They'll probably hear me whimpering on the other side of the world...)