After spending an hour looking through possible coloring methods, I'm currently thinking that the meshes themselves that cover the polygons are colored.
---
Two hours later, here's my best thoughts on the matter (with a big thanks to Loosiv for lending me his brain) :
There are very low-res color textures on the model, and they are packed into the 3D files. They do not export when forced through Noesis.
Everything is tied into the one model file (Model, Skeleton, Animation, and mesh textures). This could be why other model formats do not contain the colors - they don't support pack-in textures like those three do.
Still not sure why Noesis renders fine, when others don't.
Will post back if anything else gets figured out.
--
Confirming that there are images/textures of some sort stored inside the DAE file. And strangely enough, they use Phong shaders. o.o
The embedded image data is almost comparable to Valve VTF image/texture files.
---
Two hours later, here's my best thoughts on the matter (with a big thanks to Loosiv for lending me his brain) :
There are very low-res color textures on the model, and they are packed into the 3D files. They do not export when forced through Noesis.
Everything is tied into the one model file (Model, Skeleton, Animation, and mesh textures). This could be why other model formats do not contain the colors - they don't support pack-in textures like those three do.
Still not sure why Noesis renders fine, when others don't.
Will post back if anything else gets figured out.
--
Confirming that there are images/textures of some sort stored inside the DAE file. And strangely enough, they use Phong shaders. o.o
The embedded image data is almost comparable to Valve VTF image/texture files.
Code:
<effect id="Effect3" name="ffdclr2">
<profile_COMMON>
<newparam sid="Image3-surface">
<surface type="2D">
<init_from>Image3</init_from>
<format>A8R8G8B8</format>
</surface>
</newparam>
<newparam sid="Image3-sampler">
<sampler2D>
<source>Image3-surface</source>
<wrap_s>WRAP</wrap_s>
<wrap_t>WRAP</wrap_t>
<minfilter>NONE</minfilter>
<magfilter>NONE</magfilter>
<mipfilter>NONE</mipfilter>
</sampler2D>
</newparam>
<technique sid="common">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
<texture texture="Image3-sampler" texcoord=""/>
</diffuse>
<specular>
<color>1 1 1 1</color>
</specular>
<shininess>
<float>0</float>
</shininess>
<transparent opaque="A_ONE">
<color>0 0 0 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
<index_of_refraction>
<float>1.55</float>
</index_of_refraction>
</phong>
<extra>
<technique profile="FCOLLADA">
<spec_level>
<float>0</float>
</spec_level>
</technique>
</extra>
</technique>
</profile_COMMON>
<extra>
<technique profile="FCOLLADA">
<user_properties>ffdclr2</user_properties>
</technique>
</extra>
</effect>