02-12-2012, 05:57 PM
(This post was last modified: 02-12-2012, 05:58 PM by Friedslick6.)
cooliscool's Utility of Time is capable of reading .zobj models.animations extracted from OoT and MM.
In order to view the models/animations from MM, those models have to be ripped from the game separately using the Zelda Resource Extractor (ZRE.)
This program is packaged with the latest version of UoT, available here under "UoT .90b4.1.7z".
After using ZRE on a clean copy of MM such as "Legend of Zelda, The - Majora's Mask (U) [!].z64", you will have a directory of .z* files. The model you want to load into UoT from this directory is
"014A2000 - 014A8CA0.zobj".
In order to view the models/animations from MM, those models have to be ripped from the game separately using the Zelda Resource Extractor (ZRE.)
This program is packaged with the latest version of UoT, available here under "UoT .90b4.1.7z".
After using ZRE on a clean copy of MM such as "Legend of Zelda, The - Majora's Mask (U) [!].z64", you will have a directory of .z* files. The model you want to load into UoT from this directory is
"014A2000 - 014A8CA0.zobj".