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[Tutorial] Ripping with Tinke (NDS)
#1
I think it's time that I wrote this tutorial for those who are interested in using this program. I'll put a couple of games that work so far with Tinke as examples for this tutorial.

What you need:

- Tinke - rev136
- NET Framework ver 3.5 (you won't be able to use Tinke without this)
- Your choice of picture editing software (Paint, Photoshop, etc.)
- The ROM of the NDS game you want to rip (don't ask me for ROMs, k? Tongue )

Official site (where the code is so you can compile it yourself): http://code.google.com/p/tinke/


NOTES:
- When opening Tinke for the first time, it'll be in Spanish. You can change it back to English via Languages but you will have to close the program after that before it'll take effect.

- Keep experimenting if you are able to unpack some of files of a ROM. You might just find things others haven't found.

- Hotkeys for your convenience (thanks to pleonex for telling me the new additions as of rev 135) :
- P -> Palette
- T -> Tile
- M -> Map
- D -> Unpack file
- X -> Expand node
- C -> Collaps node
- Spacebar -> View button
- R -> Export multiple "supported" sound files

- You're pretty much out of luck if Tinke can't even unpack some of the files. A lot of games are compressed and such. But if you wish to have a specific game be supported by Tinke, you can try contacting the programmer (pleonex) yourself through the link I put out.


Messages In This Thread
[Tutorial] Ripping with Tinke (NDS) - by Avegaille - 02-12-2012, 08:29 PM
RE: [Tutorial] Ripping with Tinke (NDS) - by TGE - 05-10-2012, 03:29 PM
RE: [Tutorial] Ripping with Tinke (NDS) - by TGE - 05-10-2012, 04:04 PM

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