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C&C for Sprites: Practice, possible game. Need help
#28
(02-13-2012, 05:08 AM)Gors Wrote: Oooor you can make a one-frame buildup, which makes it fast and better than having none.
[Image: ryu-jump.gif]
in fact, give a look at this site. I looked for 'street fighter 3 animations' after reading Jawnsunn's topic, might work wonders for this one too.

http://www.zweifuss.ca/index.htm

(02-13-2012, 03:00 AM)Hoeloe Wrote: is a solution that I find works quite well, and that's to include buildup only when standing still. That way, it doesn't look jarring when you jump from rest, but if you're already moving sideways, it allows you to keep the flow of the game.

Oh hell, I didn't even think of those. Good call Hoeloe, Gorsal. I'll study this and make some more tweaks. (though they will not be happening untill Wendsday)

After a precursory look at this. Now I want to redesign his strikes. Damnit Angry

Seriously awesome reference though thanks again Big Grin
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Messages In This Thread
Leaping Sprite - by Bearded_Beast - 02-12-2012, 05:48 AM
RE: C+C on a series of sprites. Game possible in the future? - by Bearded_Beast - 02-14-2012, 12:55 AM
Considering some changes - by Bearded_Beast - 02-17-2012, 01:18 AM
Triple Strike! - by Bearded_Beast - 02-17-2012, 02:08 PM
Move to Game Design? - by Bearded_Beast - 02-25-2012, 03:36 PM
shading? - by Bearded_Beast - 03-10-2012, 12:03 AM
RE: shading? - by Bearded_Beast - 03-30-2012, 11:25 AM

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