02-14-2012, 06:42 PM
Before that, actually...
I was kind of hoping someone else would say something because I'm not sure how to be clear about it, but I feel like all the little details put in there are killing its readability. For example, the blue spots on the arms aren't noticeable and they don't really work on a sprite of this size. I'd like to see some cleaner shading with a more clear light source. You could try darkening the entire further leg, making the mask/face darker where the light doesn't hit, or...whatever works. You could be conveying more depth than you are right now. The abundance of outlines might not be helping either.
I was kind of hoping someone else would say something because I'm not sure how to be clear about it, but I feel like all the little details put in there are killing its readability. For example, the blue spots on the arms aren't noticeable and they don't really work on a sprite of this size. I'd like to see some cleaner shading with a more clear light source. You could try darkening the entire further leg, making the mask/face darker where the light doesn't hit, or...whatever works. You could be conveying more depth than you are right now. The abundance of outlines might not be helping either.