02-15-2012, 05:27 PM
Sorry for taking so long to get to these. I've been quite busy!
To start, these are some very nice model rips. Fully rigged models, paired with formats like SMD, are always a real treat. However, there's just one little issue that should be fixed before I accept them. In each of the MTL files, the texture names try to use the complete path on your computer. Because of this, the textures won't import properly for anyone that isn't using your computer or an identical setup. This can very easily be fixed with Notepad. All you need to do is remove everything in the path and leave just the texture's name. (ex: ffdtex0.png)
Also, just as a note, the scale on the models are ridiculously huge! Pupu shows up at 19690 units tall. Is that really the size the game uses? It's not something that needs to be corrected or anything, I'm just curious.
Oh yeah, and it would really benefit you to learn how to render images. It'll make it a lot easier to make thumbnails and preview images, with no HUD getting in the way.
To start, these are some very nice model rips. Fully rigged models, paired with formats like SMD, are always a real treat. However, there's just one little issue that should be fixed before I accept them. In each of the MTL files, the texture names try to use the complete path on your computer. Because of this, the textures won't import properly for anyone that isn't using your computer or an identical setup. This can very easily be fixed with Notepad. All you need to do is remove everything in the path and leave just the texture's name. (ex: ffdtex0.png)
Also, just as a note, the scale on the models are ridiculously huge! Pupu shows up at 19690 units tall. Is that really the size the game uses? It's not something that needs to be corrected or anything, I'm just curious.
Oh yeah, and it would really benefit you to learn how to render images. It'll make it a lot easier to make thumbnails and preview images, with no HUD getting in the way.