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GTA San Andreas carrotman42 co-op
#3
Weird..... And the icon and the preview images are in the rips because I save them in the same folder. After that I don't remove them because it's easier for me. EDIT: Which program do you use?
(02-19-2012, 02:41 PM)Peardian Wrote: Hmmm. There are a few things wrong with the DAE, though I'm not sure what would cause them.

The biggest problem is that the bones are there, but not there. All of the bones are just Null Objects, and the rigging data is gone.

A less serious but still important problem is the material on the object when imported. Specifically, the color (diffuse) channel isn't defined. The texture paths in the file are also wrong, (Same problem as the MKDD .MTLs, see here for details) and they also refer to TGA instead of PNG, though you can't really tell because the paths don't get used at all.


If I knew anything about 3DS Max, I'd help, but I'm afraid I don't. Oh, and of course, you don't need to include the thumbnail or preview images in the pack, since they're for the site's use and are being posted right here. Tongue

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Messages In This Thread
GTA San Andreas carrotman42 co-op - by TGE - 02-19-2012, 02:24 PM
RE: GTA San Andreas carrotman42 co-op - by TGE - 02-19-2012, 02:51 PM
RE: GTA San Andreas carrotman42 co-op - by TGE - 05-15-2012, 07:36 AM

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