EDIT: the bmd files are actually requested like the bress files. That is why I left them in.
I need to admit that those rips are quite messy and thats mainly because something went wrong with the tools but was later fixed but I didn't fix the older ones. I'm glad you like the unleashed model though. It took me a thick three hours to fix the vertexes. I will clean the models up and reupload them.
I need to admit that those rips are quite messy and thats mainly because something went wrong with the tools but was later fixed but I didn't fix the older ones. I'm glad you like the unleashed model though. It took me a thick three hours to fix the vertexes. I will clean the models up and reupload them.
(02-26-2012, 01:23 PM)Peardian Wrote: I looked over the submissions, and overall, they're great. I'm very glad we're finally getting fully-rigged Twilight Princess models. However, there are a few changes that need to be made.
First off, you can't have those BMDs in there. They can only be viewed with special tools, and even then, they only contain everything that is already in the submission.
The next issue is organization. The file structure between the different TP submissions changes quite a bit, with different folder names and folders in folders, which is a bit confusing. I can tell it's even confusing you somewhat, as I've noticed a few typos in DAE paths, such as looking for a "Textures" folder when it's called "images" instead. You even left a random .MAX file in there. The best thing to do is to structure them all like your Fado submission, where all of the images are in the same directory as the model. Make sure to alter each of the DAE/MTL paths to reflect this change.
On the subject of consistency, I noticed you included .OBJ files with only some of the submissions, but not all of them. Even if OBJ can't hold bone data, I'm sure the users who can't open DAE files would appreciate having the alternative for each of them.
The only submission-specific issue is with Mayor Bo (which was typo'd as Major Bo). Namely, you have two sets of everything. If you compare the two models, you'll see that the only difference between them is that one uses bou_eye.6 as the default eye texture instead of bou_eye.1.
As for the Unleashed models, pretty good job. You did a nice job of aligning the models to the axis. I do recommend also putting the textures in the main directory, like with Fado.