02-27-2012, 09:48 PM
Games on the Gamecube onward usually don't have separate alpha images, as they are simply put in as part of the image. (Games like Jurassic Park there and DC Universe Online are an exception.) What do you use to convert the textures, and what format are they originally in? If it's TGA, I know a number of programs leave out the Alpha channel when converting them.
As for the luminance texture, I know that's not possible. Shaders can do a number of things, but making only certain parts of an image glow without the use of a texture is not one of them. I recommend checking again. They're a bit easy to miss since they're somewhat abstract. Look for mostly-black textures that have light colored areas that match up with the regular textures for the enemy. I'm 100% positive they are there.
As for the luminance texture, I know that's not possible. Shaders can do a number of things, but making only certain parts of an image glow without the use of a texture is not one of them. I recommend checking again. They're a bit easy to miss since they're somewhat abstract. Look for mostly-black textures that have light colored areas that match up with the regular textures for the enemy. I'm 100% positive they are there.