03-04-2012, 09:23 AM
(This post was last modified: 03-04-2012, 09:24 AM by SimplyMatt.)
Never tried either Flixel or FlashPunk, but as you've said, Flixel seems easier, but lacks more advanced pre-built mechanics. Ever thought of using the Ogmo Editor? A friend suggested me using it if I ever make a flash game, saying that if you know how to use the easy Game Maker room editor, you know how to use this. It can be exported to any platform which has similiar syntax, you just have to mess around with the xml file it produces. Flixel and FlashPunk alike have been examples of it's uses (actually, Matt Thorson, it's creator, used it for his Give Up, Robot duo). Chevy Ray, the guy who develops FlashPunk and made Horizon, used it in his Ludum Dare entry, another example for you and has what seems to me a good tutorial on it.
Another game (or series) you want to try out is Innoquos, which has 4-way gravity 'shifting'. Going to try Shift now...
Another game (or series) you want to try out is Innoquos, which has 4-way gravity 'shifting'. Going to try Shift now...