03-04-2012, 11:23 AM
It's vectors. If you worked properly, you won't have to "restart".
The perspective of the head - it should not be a full profile, but rather 3/4 or something.
The line thickness. Many of your lines are too thin for the style.
Again, the fill- and outline-colors clash, especially on the shell (the outline should always be darker than the fill).
To work as a sprite, you need to make it animatable. You need to create seperate parts which can be assembled, like in that bowser sheet. Being a single image, it's just a picture and not a sprite. One should be able to use it in a game.
The perspective of the head - it should not be a full profile, but rather 3/4 or something.
The line thickness. Many of your lines are too thin for the style.
Again, the fill- and outline-colors clash, especially on the shell (the outline should always be darker than the fill).
To work as a sprite, you need to make it animatable. You need to create seperate parts which can be assembled, like in that bowser sheet. Being a single image, it's just a picture and not a sprite. One should be able to use it in a game.