For one, it would've been better to have it resized to see most of the detail next to the sprite in it's original size. Secondly, it looks a bit pillowed in some areas, such as the mane, head, and possibly the tail. And since the lightsource seems to be coming from the upper left, the shading should be in unison, as the legs seem seprate from the body's primary shading.
Cartoon-based shading (such as Enter Cleft, for example, UGH. VERY pillowed) does not really transilate well into sprites. Another (and less extreme) example is Teen Titans, while the show itself had very minor shading at best, the game's sprites look very jagged when they tried to bring it over to the GBA game (There are SOME exceptions, such as the disney movie games, such as Aladdin on the Genesis, SNES, and GBC).
While I see a LOT of these in Deviant Art (some range from mediocre to UGH), but the way I see it, sonic-style shading from what I've gathered seem to work suprisingly well for these characters! (Example: Cylent Nite.)
Cartoon-based shading (such as Enter Cleft, for example, UGH. VERY pillowed) does not really transilate well into sprites. Another (and less extreme) example is Teen Titans, while the show itself had very minor shading at best, the game's sprites look very jagged when they tried to bring it over to the GBA game (There are SOME exceptions, such as the disney movie games, such as Aladdin on the Genesis, SNES, and GBC).
While I see a LOT of these in Deviant Art (some range from mediocre to UGH), but the way I see it, sonic-style shading from what I've gathered seem to work suprisingly well for these characters! (Example: Cylent Nite.)